Abstract. This paper proposes a new user interface paradigm for motion capture based animation systems, providing intuitive and efficient ways to visualize the main motion capture concepts and operations. A prototype system was built, implementing the prop
Wearecurrentlyworkingonaexpressionlanguagesimilartothatdescribedin[12].Usingthislanguage,theuserwillbeabletogeneratecomplexanimationswithmotionoperations,usingcommandsthatwillactuallyexecutethecallbackfunctionssupportingtheuserinterface.Thesecommandsmaybestoredinatext leandcanbereusedoredited.
Control
Acontinuousloop(Figure4)veri esthestatusofallinterfaceobjectsandwin-dows,reportinganychangestoaspecialfunctionthatmanagesthosechangesthatactuallymustbedoneduetouserinteraction.
Figure4:Userinterfacecontrolwithastatecheckingloop.
3AGraphicInterfaceforMotionCapture
Asdiscussedbefore,oursystemisbasedonanarchitecturethattreatstheproblemofdealingwithcapturedmotions.However,thefunctionalityofitsarchitecturewouldbeshadowedbytheconventionaluserinterfaceparadigmusedonmostanimationsystemscurrentlyavailable.
Ourgoalistodescribethebasicstructuresofthesystem’sarchitectureinaconciseway,providingpowerfulinterfacetoolsthatwillmakeiteasiertoexecutemotioneditingoperations.Moreover,thisinterfacemustbeextensible,allowingtheincorporationofnewoperationsandtechniques.
Wenotedthateachcapturedmotionispotentiallyareadyanimation,andthereforemustbetreatedaccordingly.Thispromptedustoadoptaninterfaceparadigmusedinsomepost-productionvideoworkstations[10]asastartingpointtoourwork.