//确定外方位元素的初始值
//1.确定Xs的初始值: double Xs0 = 0; double sumx = 0;
for (int j = 0; j < n; j++) {
double h = arr2[j, 0]; sumx += h;
}
Xs0 = sumx / n; //2.确定Ys的初始值: double Ys0 = 0; double sumy = 0;
for (int j = 0; j < n; j++) {
double h = arr2[j, 1]; sumy += h;
}
Ys0 = sumy / n; //3.确定Zs的初始值: double Zs0 = 0; double sumz = 0;
for (int j = 0; j <= n - 1; j++) {
double h = arr2[j, 2]; sumz += h;
}
Zs0 = sumz / n; double Φ0 = 0; double Ψ0 = 0; double K0 = 0;
Console.WriteLine("Xs0,Ys0,Zs0,Φ0,Ψ0,K0的值分别是:{0},{1},{2},{3},{4},{5}", Xs0, Ys0, Zs0, 0, 0, 0);
//用三个角元素的初始值按(3-4-5)计算各方向余弦值,组成旋转矩阵,此时的旋转矩阵为单位矩阵I:
double[,] arr3 = new double[3, 3]; for (int i = 0; i < 3; i++)