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第三版新视野大学英语第二册课文翻译(9)

发布时间:2021-06-07   来源:未知    
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Unit 6

Door closer, are you?

1 The next time you're deciding between rival options, one which is primary and the other which is secondary, ask yourself this question: What would Xiang Yu do?

2 Xiang Yu was a Chinese imperial general in the third century BC who took his troops across the Zhang River on a raid into enemy territory. To his troops' astonishment, he ordered their cooking pots crushed and their sailing ships burned.

3 He explained that he was imposing on them a necessity for attaining victory over their opponents. What he said was surely motivating, but it wasn't really appreciated by many of his loyal soldiers as they watched their vessels go up in flames. But the genius of General Xiang Yu's conviction would be validated both on the battlefield and in modern social science research. General Xiang Yu was a rare exception to the norm, a veteran leader who was highly respected for his many conquests and who achieved the summit of success.

4 He is featured in Dan Ariely's enlightening new publication, Predictably Irrational, a fascinating investigation of seemingly irrational human behavior, such as the tendency for keeping multiple options open. Most people can't marshal the will for painful choices, not even students at the Massachusetts Institute of Technology (MIT), where Dr. Ariely teaches behavioral economics. In an experiment that investigated decision-making, hundreds of students couldn't bear to let their options vanish, even though it was clear they would profit from doing so.

5 The experiment revolved around a game that eliminated the excuses we usually have for refusing to let go. In the real world, we can always say, "It's good to preserve our options." Want a good example? A teenager is exhausted from soccer, ballet, piano, and Chinese lessons, but her parents won't stop any one of them because they might come in handy some day!

6 In the experiment sessions, students played a computer game that provided cash behind three doors appearing on the screen. The rule was the more money you earned, the better player you were, given a total of 100 clicks. Every time the students opened a door by clicking on it, they would use up one click but wouldn't get any money. However, each subsequent click on that door would earn a fluctuating sum of money, with one door always revealing more money than the others. The important part of the rule was each door switch, though having no cash value, would also use up one of the 100 clicks. Therefore, the winning strategy was to quickly check all the doors and keep clicking on the one with the seemingly highest rewards.

7 While playing the game, students noticed a modified visual element: Any door left un-clicked for a short while would shrink in size and vanish. Since they already understood the game, they should have ignored the vanishing doors. Nevertheless, they hurried to click on the lesser doors before they vanished, trying to keep them open. As a result, they wasted so many clicks rushing back to the vanishing doors that they lost money in the end. Why were the students so attached to the lesser doors? They would probably protest that they were clinging to the doors to keep future options open, but,

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